|
Nr. |
Comanda / Variabila |
Pentru |
Categorie |
Descriere detaliata |
|
|
391 |
room_dlylp 2 |
client |
audio |
3D sound setting |
|
|
392 |
room_feedback 0.42 |
client |
audio |
3D sound setting |
|
|
393 |
room_left 0 |
client |
audio |
3D sound setting |
|
|
394 |
room_lp 0 |
client |
audio |
3D sound setting |
|
|
395 |
room_mod 0 |
client |
audio |
3D sound setting |
|
|
396 |
room_off 0 |
client |
audio |
3D sound setting |
|
|
397 |
room_refl 0 |
client |
audio |
3D sound setting |
|
|
398 |
room_refl 0 |
client |
audio |
3D sound setting |
|
|
399 |
room_rvblp 0 |
client |
audio |
3D sound setting |
|
|
400 |
room_size 0 |
client |
audio |
3D sound setting |
|
|
401 |
room_type 20 |
client |
audio |
3D sound setting |
|
|
402 |
s_2dvolume 1 |
client |
audio |
maximum volume at which 2D sounds are played - * range from 0 to 1.0 |
|
|
403 |
s_a3d 0.000000 |
client |
audio |
toggles A3D support - * 1 is on, 0 is off |
|
|
404 |
s_automax_distance 30 |
client |
audio |
sets the distance for maximum sound volume |
|
|
405 |
s_automin_distance 2 |
client |
audio |
sets the distance for minimum sound volume |
|
|
406 |
s_blipdir 0 |
|
|
|
|
|
407 |
s_bloat 2.0 |
client |
audio |
bloat factor for polygons in A3D 2.0 only |
|
|
408 |
s_buffersize 65536 |
client |
audio |
sets the buffer size |
|
|
409 |
s_disable_a3d 0 |
client |
audio |
toggles disabling a3D - * 1 is on, 0 is off |
|
|
410 |
s_distance 60 |
client |
audio |
adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity |
|
|
411 |
s_doppler 0.0 |
client |
audio |
adjusts the doppler - * 1 is on, 0 is off, range from 0 to 10, and is very sensitive |
|
|
412 |
s_eax 0 |
client |
audio |
toggles EAX support - * 1 is on, 0 is off |
|
|
413 |
s_enable_a3d |
client |
audio |
enables A3D support |
|
|
414 |
s_geometry 0 |
client |
audio |
toggles geometry rendering in A3D 2.0 only - * 1 is on, 0 is off |
|
|
415 |
s_leafnum 0 |
|
|
|
|
|
416 |
s_materials 0 |
|
|
|
|
|
417 |
s_max_distance 1000 |
client |
audio |
maximum distance from the listener before rolloff is no longer applied - * valid range from s_min_distance to infinity |
|
|
418 |
s_min_distance 5 |
client |
audio |
minimum distance a source will be from the listener before rolloff is applied - * range from 0 to s_max_distance |
|
|
419 |
s_numpolys 200 |
client |
audio |
maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off s_geometry - * range from 0 to infinity |
|
|
420 |
s_occfactor 0.250 |
client |
audio |
transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0 |
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