|
Nr. |
Comanda / Variabila |
Pentru |
Categorie |
Descriere detaliata |
|
|
181 |
gamma 3 |
client |
video |
sets the gamma level |
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182 |
getcertificate |
client |
player |
gets certificate from WON |
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|
183 |
getsv |
client |
player |
lists each servers ip address and the total number of servers |
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|
184 |
gg |
client |
demo |
runs the game gauge benchmark using - * cl_gg must be set to 1 |
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|
185 |
gl_affinemodels 0 |
client |
video |
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|
186 |
gl_alphamin 0.250 |
client |
video |
sets the minimum alpha blending level |
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|
187 |
gl_clear 0 |
client |
video |
toggles visual quality - * cracks between textures show when set to 1 |
|
|
188 |
gl_cull 1 |
client |
video |
toggles rendering of visible objects only - * 1 is on, 0 is off, and 0 will lower fps |
|
|
189 |
gl_d3dflip 0 |
client |
video |
toggles reversed rendering order for D3D |
|
|
190 |
gl_dither 1 |
client |
video |
toggles dithering - * 1 is on, 0 is off |
|
|
191 |
gl_dump |
client |
video |
lists the data for the video card: vendor, renderer, version, and extensions used |
|
|
192 |
gl_flipmatrix 0 |
client |
video |
toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is on, 0 is off |
|
|
193 |
gl_keeptjunctions 0 |
client |
video |
toggles showing of cracks between textures - * 1 is on, 0 is off, with 1 being the better quality and slower fps |
|
|
194 |
gl_lightholes 0 |
client |
video |
toggles light holes - * 1 is on, 0 is off |
|
|
195 |
gl_log |
client |
video |
writes graphic debug messages to |
|
|
196 |
gl_max_size 256 |
client |
video |
sets the maximum texture size |
|
|
197 |
gl_monolights 0 |
client |
video |
toggles a uniform light source with no shadows - * 1 is on, 0 is off, and works in OpenGL only |
|
|
198 |
gl_nobind 0 |
client |
video |
toggles the replacement of textures with alphanumeric characters - * 1 is on, 0 is off |
|
|
199 |
gl_overbright 0 |
client |
video |
toggles maximum brightness mode - * 1 is on, 0 is off |
|
|
200 |
gl_palette_tex 0 |
client |
video |
toggles paletted textures - * 1 is on, 0 is off |
|
|
201 |
gl_picmip 0 |
client |
video |
sets the rendering quality - * higher the number is faster but lower quality |
|
|
202 |
gl_playermip 0 |
client |
video |
sets the player rendering quality - * higher the number is faster but lower quality |
|
|
203 |
gl_polyoffset 4 |
client |
video |
sets the polygon offset - try out different values for texture flickering problems |
|
|
204 |
gl_reporttjunctions 0 |
client |
video |
toggles writing T-junction reporting to the console |
|
|
205 |
gl_round_down 3 |
client |
video |
sets the texture rounding down value - * higher the number faster but lower quality |
|
|
206 |
gl_smoothmodels 0 |
client |
video |
toggles model smoothing - * 1 is on, 0 is off |
|
|
207 |
gl_spriteblend 0 |
client |
video |
toggles blending sprite graphics - * 1 is on, 0 is off |
|
|
208 |
gl_texels |
client |
video |
reports the number of texels uploaded to the video card |
|
|
209 |
gl_texsort 0 |
client |
video |
toggles a texel sort - * 1 is on, 0 is off |
|
|
210 |
gl_texturemode [type] |
client |
video |
sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering) |
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